/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "lua_component.h"

class LUA_Button : public LUA_Component
{
public:
    LUA_Button(lua_State *L);
    /** Get the create a new component */
    int Create( lua_State *L ) {return 0; };
    /** Set the current Text */
    int SetText( lua_State *L );
    int GetText( lua_State *L );

    /** Add Functions to actions */
    int SetOnClick( lua_State *L );
    int OnClick( lua_State *L );

    /** Set background Image */
    int SetBackgroundImage( lua_State *L );
    /** Set background Image */
    int SetHoverImage( lua_State *L );

    static const char className[];
    static       Lunar<LUA_Button>::RegType methods[];
public:
    virtual ~LUA_Button(void) {};
};
